February 27 & 25 Update – Weapon Tuning, Ranked Adjustments & Mode Fixes

February 27 Update

Global – Weapon Tuning (Multiplayer & Zombies)

LMG Adjustments

 

XM325 Titan Wield

The XM325 Titan Wield has received a targeted damage adjustment to reduce its overall power while keeping it highly competitive.

Rather than adjusting spread, developers increased damage falloff to preserve the viability of the popular “turret” build when paired with the Prestige Attachment.

An additional damage adjustment against scorestreaks is expected in a future update to better align this weapon with other anti-streak builds.

Damage Changes

Maximum Damage Range (0–36m)

  • Pre-Patch Damage: 23

  • Post-Patch Damage: 13 ↓

Medium Damage Range (36.1–51m)

  • Pre-Patch Damage: 18

  • Post-Patch Damage: 11 ↓

Minimum Damage Range (>51m)

  • Pre-Patch Damage: 16

  • Post-Patch Damage: 10 ↓

Expect noticeably heavier falloff at range, especially when missing shots.


Sniper Rifles

  • Fixed an issue where the 2mw Adaptive Tactical Laser unintentionally improved Hipfire to ADS Accuracy.


Multiplayer Updates

Modes

Safeguard

  • Slightly reduced robot movement speed

  • Increased robot health

Overload

  • Fixed an issue allowing non-pistol weapons to be held while carrying the device


Ranked Play

Restrictions

  • The Fang Hoverpoint ELO Optic attachment has been unrestricted for Assault Rifles

Gameplay

  • Trophy System charge rate reduced to match normal Multiplayer

  • Vote to Forfeit text updated to clarify that the input must be held


Zombies

UI Fixes

  • Fixed an issue where the GobbleGum widget could become unresponsive after switching packs


February 25 Update

Multiplayer

Private Match

  • Corrected default CDL settings for Search and Destroy, Hardpoint, and Overload

  • Fixed an issue allowing multiple instances of the same Perk to be equipped


Ranked Play

General

  • Safeguard wins now count toward total wins required to unlock Ranked Play

  • Fixed incompatible Accelerated Recoil System attachment on the M15 Mod 0

  • Improved consistency of the Vote to Forfeit widget across screen resolutions


Zombies

UI

  • Fixed an issue where the Round Counter could move off-screen on the Target Tracker layout


Endgame

Challenges

  • Fixed an issue where eliminations with certain Exotic weapons were not counting toward the “Exotic Arsenal” challenge

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